2026-27 TOP CHEDDAR HOCKEY #30 YAROSLAV ASKAROV San Jose Sharks · Goalie
GOOD Current form
2
Card #2027-08482137
Yaroslav Askarov in action
30 G Goalie
53 OVR
Yaroslav Askarov San Jose Sharks
2026-27 · 5 GP · 2 W · .848 SV% · 3.99 GAA

Form Report

2 Good 2

Form score -0.52 across his last 5 games, graded against the league's goalies.

Recent games
Date Opp SV GA SV% TOI Game Score
Oct 13 vs BOS 20 5 .800 57:41 -1.75
Oct 10 vs EDM 17 3 .850 56:28 -0.55
Oct 5 @ DAL 21 5 .808 59:49 -1.65
Oct 3 vs LAK 31 4 .886 63:18 0.10
Oct 1 vs FLA 23 3 .885 63:14 0.05
How the grade works

Every game earns a Game Score, an adaptation of Dom Luszczyszyn's single-number rating built from the box score. Skaters get credit for goals, assists, shots, blocks, takeaways, and plus-minus and lose some for giveaways and penalties. Goalies get credit for saves and lose more for each goal against.

Current form weights the last 10 games, each game back counting 0.85× the one after it, and blends in 2 games' worth of league average so a hot weekend doesn't outgrade a steady month. That form is ranked against everyone at the same position, and the percentile sets the grade.

  • 10 GEM MT top 3%
  • 9 MINT top 10%
  • 8 NM-MT top 22%
  • 7 NM top 38%
  • 6 EX-MT top 54%
  • 5 EX top 68%
  • 4 VG-EX top 80%
  • 3 VG top 90%
  • 2 GOOD top 96%
  • 1 POOR

Under the Hood

Pooled over 2026-27 and 2025-26, regular season.

Save %
.881
Goals-Against Avg.
3.67
Shots Against / GP
28.3
Win %
46.0%
Starts
52
How attributes are rated

Each attribute blends a few real stats, rated against every player at his position over the last two seasons. Shooting uses goals and shots per 60, high-danger shots, goals above expected, and shot speed. Playmaking uses assists and points per 60 and power-play scoring. Skating uses NHL EDGE top speed, bursts over 20 mph, and distance per game. Defensive Awareness uses Corsi, relative Corsi, takeaways, and penalty-kill minutes. Physicality uses hits, blocks, and penalty minutes. Each lands on a 40–99 scale.

The NHL doesn't publish shot-by-shot expected goals, so ixG here is an approximation from EDGE shot locations. It counts shots on goal only, not missed or blocked attempts.