2026-27 TOP CHEDDAR HOCKEY #40 AKIRA SCHMID Florida Panthers · Goalie
VG-EX Current form
4
Card #2027-08481033
Akira Schmid in action
40 G Goalie
67 OVR
Akira Schmid Florida Panthers
2026-27 · 4 GP · 2 W · .876 SV% · 3.25 GAA

Form Report

4 Very Good–Excellent 4

Form score 0.01 across his last 4 games, graded against the league's goalies.

Recent games
Date Opp SV GA SV% TOI Game Score
Oct 15 vs VAN 15 2 .882 60:04 0.00
Oct 13 @ CBJ 24 3 .889 60:00 0.15
Oct 12 @ BUF 18 3 .857 38:08 -0.45
Oct 1 @ SJS 28 4 .875 63:14 -0.20
How the grade works

Every game earns a Game Score, an adaptation of Dom Luszczyszyn's single-number rating built from the box score. Skaters get credit for goals, assists, shots, blocks, takeaways, and plus-minus and lose some for giveaways and penalties. Goalies get credit for saves and lose more for each goal against.

Current form weights the last 10 games, each game back counting 0.85× the one after it, and blends in 2 games' worth of league average so a hot weekend doesn't outgrade a steady month. That form is ranked against everyone at the same position, and the percentile sets the grade.

  • 10 GEM MT top 3%
  • 9 MINT top 10%
  • 8 NM-MT top 22%
  • 7 NM top 38%
  • 6 EX-MT top 54%
  • 5 EX top 68%
  • 4 VG-EX top 80%
  • 3 VG top 90%
  • 2 GOOD top 96%
  • 1 POOR

Under the Hood

Pooled over 2026-27 and 2025-26, regular season.

Save %
.891
Goals-Against Avg.
2.66
Shots Against / GP
23.4
Win %
50.0%
Starts
32
How attributes are rated

Each attribute blends a few real stats, rated against every player at his position over the last two seasons. Shooting uses goals and shots per 60, high-danger shots, goals above expected, and shot speed. Playmaking uses assists and points per 60 and power-play scoring. Skating uses NHL EDGE top speed, bursts over 20 mph, and distance per game. Defensive Awareness uses Corsi, relative Corsi, takeaways, and penalty-kill minutes. Physicality uses hits, blocks, and penalty minutes. Each lands on a 40–99 scale.

The NHL doesn't publish shot-by-shot expected goals, so ixG here is an approximation from EDGE shot locations. It counts shots on goal only, not missed or blocked attempts.