2026-27 TOP CHEDDAR HOCKEY #79 CARTER HART Vegas Golden Knights · Goalie
NM Current form
7
Card #2027-08479394
Carter Hart in action
79 G Goalie
69 OVR
Carter Hart Vegas Golden Knights
2026-27 · 5 GP · 3 W · .906 SV% · 2.41 GAA

Form Report

7 Near Mint 7

Form score 0.42 across his last 5 games, graded against the league's goalies.

Recent games
Date Opp SV GA SV% TOI Game Score
Oct 12 @ MIN 24 3 .889 58:16 0.15
Oct 10 vs LAK 26 1 .963 62:40 1.85
Oct 6 @ SEA 25 2 .926 60:00 1.00
Oct 2 vs ANA 16 4 .800 57:40 -1.40
Sep 29 vs CHI 24 2 .923 59:57 0.90
How the grade works

Every game earns a Game Score, an adaptation of Dom Luszczyszyn's single-number rating built from the box score. Skaters get credit for goals, assists, shots, blocks, takeaways, and plus-minus and lose some for giveaways and penalties. Goalies get credit for saves and lose more for each goal against.

Current form weights the last 10 games, each game back counting 0.85× the one after it, and blends in 2 games' worth of league average so a hot weekend doesn't outgrade a steady month. That form is ranked against everyone at the same position, and the percentile sets the grade.

  • 10 GEM MT top 3%
  • 9 MINT top 10%
  • 8 NM-MT top 22%
  • 7 NM top 38%
  • 6 EX-MT top 54%
  • 5 EX top 68%
  • 4 VG-EX top 80%
  • 3 VG top 90%
  • 2 GOOD top 96%
  • 1 POOR

Under the Hood

Pooled over 2026-27 and 2025-26, regular season.

Save %
.894
Goals-Against Avg.
2.64
Shots Against / GP
23.9
Win %
63.6%
Starts
23
How attributes are rated

Each attribute blends a few real stats, rated against every player at his position over the last two seasons. Shooting uses goals and shots per 60, high-danger shots, goals above expected, and shot speed. Playmaking uses assists and points per 60 and power-play scoring. Skating uses NHL EDGE top speed, bursts over 20 mph, and distance per game. Defensive Awareness uses Corsi, relative Corsi, takeaways, and penalty-kill minutes. Physicality uses hits, blocks, and penalty minutes. Each lands on a 40–99 scale.

The NHL doesn't publish shot-by-shot expected goals, so ixG here is an approximation from EDGE shot locations. It counts shots on goal only, not missed or blocked attempts.